Mayene
Jixia Academy Student
- Fighter
- Sunset
- 163 cm
- Pick rate
- 28.0%
- Ban rate
- 16.1%
- Win rate
- 49.5%
- Games
- 2,632
Jixia Academy Student
Increased skill recovery effect
Health Recovery: Before: 200 (+40 per skill level) (+3% extra Health) Now: 200 (+40 per skill level) (+5% extra Health)
Damage Reduction: Before: 20% (+4% per skill level) Now: 25% (+5% per skill level)
Enhanced Synergy Between Different Skill Combos
Added Mechanic: Added: Using different skill combos in succession enhances effects by 25%. Base Recovery: Before: 80–192 (+20% Physical Attack) Now: 110–200 (+2% extra Health), increased recovery speed Strength Recovery Speed Increase: Before: 25% Now: 25%–50%
Cooldown: Before: 9s (-0.4s per skill level) Now: 8.5s (-0.3s per skill level) Crowd Control Effect Adjustment: Before: Not affected by Resistance Now: Affected by Resistance, and targets cannot be pulled farther than 450 units Base Damage: Before: 200 (+40 per skill level) (+80% Physical Attack) Now: 300 (+60 per skill level) (+100% extra Physical Attack)

Mar 16, 2024Released on Global
Using skills consumes Strength, which is recovered over time. When not moving, Strength and Health recover faster.
From pvp.qq.com (Chinese server), the items and summoner spells as they exist in the Global game. Arcana not included. Source
ItemsCore items
Spells
From pvp.qq.com (Chinese server), the items and summoner spells as they exist in the Global game. Arcana not included. Source
ItemsCore items
Spells
736 picks in 2,632 games
3 picks in 21 games
Small sample: 3 games with this hero. Read the percentages with care.
449 picks in 1,486 games
284 picks in 1,125 games
Ranked by reliable win rate over the games played together; a hero needs at least 2 of them.
Increased skill recovery effect
Health Recovery: Before: 200 (+40 per skill level) (+3% extra Health) Now: 200 (+40 per skill level) (+5% extra Health)
Damage Reduction: Before: 20% (+4% per skill level) Now: 25% (+5% per skill level)
Health Recovery: Before: 300 (+60 per skill level) (+4.5% extra Health) Now: 300 (+60 per skill level) (+5% extra Health)
Base Recovery Before: 200 (+40 per skill level) (+3% extra Health) Now: 200 (+40 per skill level) (+5% extra Health) Extra Recovery: Before: 300 (+60 per skill level) (+4.5% extra Health) Now: 300 (+60 per skill level) (+5% extra Health)
Enhanced Synergy Between Different Skill Combos
Added Mechanic: Added: Using different skill combos in succession enhances effects by 25%. Base Recovery: Before: 80–192 (+20% Physical Attack) Now: 110–200 (+2% extra Health), increased recovery speed Strength Recovery Speed Increase: Before: 25% Now: 25%–50%
Cooldown: Before: 9s (-0.4s per skill level) Now: 8.5s (-0.3s per skill level) Crowd Control Effect Adjustment: Before: Not affected by Resistance Now: Affected by Resistance, and targets cannot be pulled farther than 450 units Base Damage: Before: 200 (+40 per skill level) (+80% Physical Attack) Now: 300 (+60 per skill level) (+100% extra Physical Attack)
Cooldown: Before: 9s (-0.4s per skill level) Now: 8.5s (-0.3s per skill level) Health Recovery: Before: 50 (+50 per skill level) (+60% Physical Attack) Now: 200 (+40 per skill level) (+3% extra Health)
Cooldown: Before: 60s (-5s per skill level) Now: 60s (-6s per skill level) Cooldown Mechanic: Before: Enters cooldown immediately after use Now: Enters cooldown after skill duration ends Base Damage: Before: 300 (+200 per skill level) (+80% Physical Attack) Now: 360 (+180 per skill level) (+100% extra Physical Attack) Movement Speed Boost: Before: 20% Now: 15% (+7.5% per skill level)
Base Damage: Before: 250 (+50 per skill level) (+115% Physical Attack) Now: 400 (+80 per skill level) (+125% extra Physical Attack) Extra Damage: Before: 8% (+1% per skill level) of target's max Health Now: 10% (+2% per skill level) of target's current Health Damage Reduction: Before: 20% Now: 20% (+4% per skill level)
Added Mechanic: Added: When used in succession with a different skill combo, deals 1 extra instance of damage. Base Damage: Before: 150 (+20 per skill level) (+50% Physical Attack) Now: 200 (+40 per skill level) (+70% extra Physical Attack) Final Knee Strike Damage: Before: 8% (+1% per skill level) of target's max Health Now: 200 (+40 per skill level) (+70% extra Physical Attack)
New Effect: Added: Grants an extra 100% Health and Strength recovery upon defeating a hero. Base Damage: Before: 250 (+50 per skill level) (+100% Physical Attack) Now: 350 (+70 per skill level) (+110% extra Physical Attack) Extra Damage: Before: 18% lost Health Now: 15% lost Health Health Recovery Upon Defeating Target: Before: 100 (+60 per skill level) (+60% Physical Attack) Now: 300 (+60 per skill level) (+4.5% extra Health)
New Effect: Added: Grants an extra 100% Health and Strength recovery upon defeating a hero. Playability Improvement: Optimized: Can now be followed up with other skills more quickly Base Damage: Before: 250 (+120 per skill level) (+200% Physical Attack) Now: 500 (+100 per skill level) (+150% extra Physical Attack) Damage Reduction: Before: 35% (+7% per skill level) Now: 25% (+5% per skill level) Health Recovery: Before: 15% lost Health Now: 300 (+60 per skill level) (+4.5% extra Health)
Hero sheet from HOK Camp Global (English) · fetched Oct 23, 2026. Artwork and videos belong to Tencent / TiMi Studio Group.
Local two-player draft
The next side is ready.