Lam
Former Wei Killer
- Assassin
- Fighter
- Jiang
- 180 cm
- Pick rate
- 7.7%
- Ban rate
- 8.0%
- Win rate
- 54.0%
- Games
- 2,632
Former Wei Killer
Increased skill damage and recovery
Base Damage: Before: 225 (+45 per skill level) (+45% extra Physical Attack) Now: 235 (+47 per skill level) (+50% extra Physical Attack) Enhanced Basic Attack Damage: Before: 50 (+10 per skill level) (+75% Physical Attack) Now: 70 (+14 per skill level) (+75% Physical Attack) Health Recovery: Before: 85 (+17 per skill level) (+15% extra Physical Attack) (+1% extra Health) Now: 100 (+20 per skill level) (+1.5% extra Health)
Balanced early and late game strength, and made it harder to repeatedly use enhanced Basic Attacks
Cooldown Before: 7s Now: 6.5s (-0.3s per skill level) Cooldown reduction for each enhanced Basic Attack hit: Before: 1s Now: 20% of maximum cooldown Rules for gaining marks: Before: Gains 1 mark per hit on an enemy (can gain up to two stacks from each target) Now: Gains 1 mark when using the skill and 1 mark for each enemy hit (no extra stacks from the same target) Health recovered from enhanced Basic Attack: Before: 70 (+14 per skill level) (+30% extra Physical Attack) (+2% extra Health) Now: 85 (+17 per skill level) (+15% extra Physical Attack) (+1% extra Health) New Effect: Landing a hit with the skill recovers 85 (+17 per skill level) (+15% extra Physical Attack) (+1% extra Health) Health. Recovers half this amount for hits on non-hero units

Dec 8, 2020Released on Global
Basic Attacks and skills deal extra true damage to targets with low Health.
202 picks in 2,632 games
Never picked in this period.
0 picks in 21 games
Small sample: 0 games with this hero. Read the percentages with care.
130 picks in 1,486 games
72 picks in 1,125 games
This hero was not played in this period.
Ranked by reliable win rate over the games played together; a hero needs at least 2 of them.
Increased skill damage and recovery
Base Damage: Before: 225 (+45 per skill level) (+45% extra Physical Attack) Now: 235 (+47 per skill level) (+50% extra Physical Attack) Enhanced Basic Attack Damage: Before: 50 (+10 per skill level) (+75% Physical Attack) Now: 70 (+14 per skill level) (+75% Physical Attack) Health Recovery: Before: 85 (+17 per skill level) (+15% extra Physical Attack) (+1% extra Health) Now: 100 (+20 per skill level) (+1.5% extra Health)
Balanced early and late game strength, and made it harder to repeatedly use enhanced Basic Attacks
Cooldown Before: 7s Now: 6.5s (-0.3s per skill level) Cooldown reduction for each enhanced Basic Attack hit: Before: 1s Now: 20% of maximum cooldown Rules for gaining marks: Before: Gains 1 mark per hit on an enemy (can gain up to two stacks from each target) Now: Gains 1 mark when using the skill and 1 mark for each enemy hit (no extra stacks from the same target) Health recovered from enhanced Basic Attack: Before: 70 (+14 per skill level) (+30% extra Physical Attack) (+2% extra Health) Now: 85 (+17 per skill level) (+15% extra Physical Attack) (+1% extra Health) New Effect: Landing a hit with the skill recovers 85 (+17 per skill level) (+15% extra Physical Attack) (+1% extra Health) Health. Recovers half this amount for hits on non-hero units
Hero sheet from HOK Camp Global (English) · fetched Oct 23, 2026. Artwork and videos belong to Tencent / TiMi Studio Group.
Local two-player draft
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