Nezha
Son of the Commander of Chentang
- Fighter
- Tank
- Celestia
- 175 cm
- Pick rate
- 4.8%
- Ban rate
- 3.0%
- Win rate
- 47.2%
- Games
- 2,632
Son of the Commander of Chentang
Adjusted skill effect
Cooldown: Before: 2s (-0.3s per skill level) Now: 1.5s (-0.1s per skill level) Skill Use Interval: Before: 4s (-0.7s per skill level) Now: 3s (-0.2s per skill level) Base Damage: Before: 120 (+40 per skill level) (+75% extra Physical Attack) Now: 150 (+50 per skill level) (+65% extra Physical Attack)
Skill Mechanics Upgraded
Nezha selects an enemy hero and launches a charge (select the hero's avatar using the wheel or quickly tap an on-screen enemy). During the charge, he gains crowd control immunity and deals physical damage and knocks back the target. At the same time, he also gains damage reduction and Resistance for 4s. Based on the flight distance, the skill enters cooldown from 50%–100%. The charge starts at maximum speed and then gradually slows down.
Nezha hurls the universe ring, dealing 150–300 (+50% extra Physical Attack) physical damage to all enemy heroes and grants vision of them. This also enhances his Ultimate, Universe Ring - Skyfall, extending its range to the entire map for 4/5/6s. Heroes revealed by this effect cannot use recall.

May 27, 2024Released on Global
Gains Movement Speed and a shield that negates true damage when attacking the enemy.
From pvp.qq.com (Chinese server), the items and summoner spells as they exist in the Global game. Arcana not included. Source
ItemsCore items
Spells
From pvp.qq.com (Chinese server), the items and summoner spells as they exist in the Global game. Arcana not included. Source
ItemsCore items
Spells
127 picks in 2,632 games
2 picks in 21 games
Small sample: 2 games with this hero. Read the percentages with care.
61 picks in 1,486 games
64 picks in 1,125 games
No hero has been met in 2 games yet: nothing to rank.
Ranked by reliable win rate over the games played together; a hero needs at least 2 of them.
Adjusted skill effect
Cooldown: Before: 2s (-0.3s per skill level) Now: 1.5s (-0.1s per skill level) Skill Use Interval: Before: 4s (-0.7s per skill level) Now: 3s (-0.2s per skill level) Base Damage: Before: 120 (+40 per skill level) (+75% extra Physical Attack) Now: 150 (+50 per skill level) (+65% extra Physical Attack)
Skill Mechanics Upgraded
Nezha selects an enemy hero and launches a charge (select the hero's avatar using the wheel or quickly tap an on-screen enemy). During the charge, he gains crowd control immunity and deals physical damage and knocks back the target. At the same time, he also gains damage reduction and Resistance for 4s. Based on the flight distance, the skill enters cooldown from 50%–100%. The charge starts at maximum speed and then gradually slows down.
Nezha hurls the universe ring, dealing 150–300 (+50% extra Physical Attack) physical damage to all enemy heroes and grants vision of them. This also enhances his Ultimate, Universe Ring - Skyfall, extending its range to the entire map for 4/5/6s. Heroes revealed by this effect cannot use recall.
At hero level 1, you can choose to upgrade Skill 1, 2, or 3, up to a maximum skill level of 4. After reaching hero level 4, you can choose to upgrade his Ultimate, up to a maximum skill level of 3.
Increased Skill 1's Damage
Base Damage: Before: 350 (+70 per skill level) (+100% extra Physical Attack) Now: 370 (+74 per skill level) (+105% extra Physical Attack) Burn Damage: Before: 45 (+9 per skill level) (+25% extra Physical Attack) Now: 50 (+10 per skill level) (+25% extra Physical Attack)
Enhanced Base Stats
Base Health: Before: 3,018 (+226 per hero level) Now: 3,406 (+235.2 per hero level) Base Physical Defense: Before: 99 (+22.1 per hero level) Now: 120 (+22.1 per hero level)
Shield granted from hitting non-hero units: Before: 14–28 (+0.4% extra Health) After: 20–40 (+0.5% extra Health)
Mechanics Changes: Ultimate's range at skill level 1 is now what it was at max level before.
Hero sheet from HOK Camp Global (English) · fetched Oct 23, 2026. Artwork and videos belong to Tencent / TiMi Studio Group.
Local two-player draft
The next side is ready.