Biron
Navenian Mercenary
- 战士
- 坦克
- Navenia
- 171 cm
- 选取率
- 34.8%
- 禁用率
- 14.2%
- 胜率
- 48.5%
- 对局
- 2,632
Navenian Mercenary
Increased skill damage and recovery
Base Damage: Before: 40–80 (+12% extra Physical Attack) Now: 40–80 (+14% extra Physical Attack) Health Recovery: Before: 60–120 (+1.5% extra Health) Now: 70–140 (+1.5% extra Health)
Base Damage: Before: 260 (+52 per skill level) (+100% extra Physical Attack) Now: 265 (+53 per skill level) (+100% extra Physical Attack) Enhanced Damage: Before: 390 (+78 per skill level) (+150% extra Physical Attack) Now: 400 (+80 per skill level) (+150% extra Physical Attack) Base Recovery: Before: 100 (+20 per skill level) (+1% extra Health) (+2% lost Health) Now: 100 (+20 per skill level) (+1.5% extra Health) (+2% lost Health) Enhanced Recovery: Before: 200 (+40 per skill level) (+2% extra Health) (+4% lost Health) Now: 200 (+40 per skill level) (+2.25% extra Health) (+4% lost Health)
Skill 1 recovery effect increased
Recovery effect before enhancement: Before: 80 (+16 per skill level) (+1% extra Health) Now: 100 (+20 per skill level) (+1% extra Health) Recovery effect after enhancement: Before: 160 (+32 per skill level) (+2% extra Health) Now: 200 (+40 per skill level) (+2% extra Health)

2023年6月8日Global 上线时间
Charges up when Basic Attacks and unenhanced skills hit. Charged skills gain extra effects. When charged to at least 1 bars, Basic Attacks recover Health on hit.
来源:pvp.qq.com(国服),装备和召唤师技能仅取国际服中存在的部分。不含铭文。 来源
装备核心装备
技能
来源:pvp.qq.com(国服),装备和召唤师技能仅取国际服中存在的部分。不含铭文。 来源
装备核心装备
技能
2,632 场中选择 915 次
21 场中选择 2 次
样本较少:该英雄共 2 场。请谨慎看待百分比。
1,486 场中选择 568 次
1,125 场中选择 345 次
还没有英雄同场达到 2 局,暂无可排名的内容。
按同场对局的可靠胜率排序;每位英雄至少需要 2 局。
Increased skill damage and recovery
Base Damage: Before: 40–80 (+12% extra Physical Attack) Now: 40–80 (+14% extra Physical Attack) Health Recovery: Before: 60–120 (+1.5% extra Health) Now: 70–140 (+1.5% extra Health)
Base Damage: Before: 260 (+52 per skill level) (+100% extra Physical Attack) Now: 265 (+53 per skill level) (+100% extra Physical Attack) Enhanced Damage: Before: 390 (+78 per skill level) (+150% extra Physical Attack) Now: 400 (+80 per skill level) (+150% extra Physical Attack) Base Recovery: Before: 100 (+20 per skill level) (+1% extra Health) (+2% lost Health) Now: 100 (+20 per skill level) (+1.5% extra Health) (+2% lost Health) Enhanced Recovery: Before: 200 (+40 per skill level) (+2% extra Health) (+4% lost Health) Now: 200 (+40 per skill level) (+2.25% extra Health) (+4% lost Health)
Base Damage: Before: 450 (+210 per skill level) (+110% extra Physical Attack) Now: 450 (+210 per skill level) (+120% extra Physical Attack) Enhanced Damage: Before: 600 (+300 per skill level) (+150% extra Physical Attack) Now: 580 (+290 per skill level) (+195% extra Physical Attack) Enhanced Shield: Before: 1,500 (+750 per skill level) (+18% extra Health) Now: 1,450 (+725 per skill level) (+21% extra Health) Electric Wave Damage: Before: 200 (+100 per skill level) (+70% extra Physical Attack) Now: 200 (+100 per skill level) (+75% extra Physical Attack)
Skill 1 recovery effect increased
Recovery effect before enhancement: Before: 80 (+16 per skill level) (+1% extra Health) Now: 100 (+20 per skill level) (+1% extra Health) Recovery effect after enhancement: Before: 160 (+32 per skill level) (+2% extra Health) Now: 200 (+40 per skill level) (+2% extra Health)
Increased shield and healing when using defensive equipment.
Health Recovered from Charged Basic Attacks: Before: 70–140 Now: 60–120 (+1.5% extra Health)
Shield Effect: Before: 1,000 (+500 per skill level) Now: 900 (+450 per skill level) (+18% extra Health)
来自 HOK Camp Global(简体中文)的英雄资料 · 获取于 2026年11月1日。插画和视频归 Tencent / TiMi Studio Group 所有。
本地双人选人
下一方已准备好。