Shouyue
Great Wall Guard
- 射手
- 刺客
- The Great Wall
- 182 cm
- 选取率
- 4.0%
- 禁用率
- 0.9%
- 胜率
- 50.0%
- 对局
- 2,632
Great Wall Guard
Adjusted Skill Damage
Base Damage: Before: 700 (+140 per skill level) (+250% extra Physical Attack) Now: 750 (+150 per skill level) (+250% extra Physical Attack)
Base Damage: Before: 500 (+200 per skill level) (+168% Physical Attack) Now: 750 (+375 per skill level) (+180% extra Physical Attack)
Increased snipe damage
Base Damage: Before: 600 (+120 per skill level) (+250% extra Physical Attack) Now: 700 (+140 per skill level) (+250% extra Physical Attack)

2023年8月3日Global 上线时间
When out of combat, gains marks that increase his Physical Pierce and Basic Attack damage. Hitting enemy heroes with Basic Attacks or skills will consume marks. When his Attack Speed reaches certain thresholds, he gains marks faster.
来源:pvp.qq.com(国服),装备和召唤师技能仅取国际服中存在的部分。不含铭文。 来源
装备核心装备
技能
来源:pvp.qq.com(国服),装备和召唤师技能仅取国际服中存在的部分。不含铭文。 来源
装备核心装备
技能
2,632 场中选择 106 次
此时间段内从未被选择。
21 场中选择 0 次
样本较少:该英雄共 0 场。请谨慎看待百分比。
1,486 场中选择 32 次
1,125 场中选择 74 次
此期间没有使用过该英雄。
按同场对局的可靠胜率排序;每位英雄至少需要 2 局。
Adjusted Skill Damage
Base Damage: Before: 700 (+140 per skill level) (+250% extra Physical Attack) Now: 750 (+150 per skill level) (+250% extra Physical Attack)
Base Damage: Before: 500 (+200 per skill level) (+168% Physical Attack) Now: 750 (+375 per skill level) (+180% extra Physical Attack)
Increased snipe damage
Base Damage: Before: 600 (+120 per skill level) (+250% extra Physical Attack) Now: 700 (+140 per skill level) (+250% extra Physical Attack)
More Builds and Play Styles
Basic Attack Interval: Before: 1.4s Now: 1s Base Damage: Before: 200% physical damage Now: 100% physical damage
Effect Adjustments: When he has not attacked for at least 2s, he gains stacks of Ambush, for up to 5 stacks. While he has Ambush, gains 20% Physical Pierce and 40–80 Precision (stats do not increase with the number of stacks). Stack count decreases by 1 with every Basic Attack, and dealing damage to heroes with skills clears all stacks. Every 40% increase in Attack Speed reduces the time it takes to gain stacks of Ambush by 0.25s, down to a minimum of 1s. Every 1% increase in Critical Rate increases damage from Wild Wind and Getaway by 4 and 2 respectively.
Passive Effect Adjustment: Gains Stealth when moving within range of natural terrain or a scouting device placed with The Tranquil Eye, increasing Movement Speed by 15%–30% and Attack Speed by 15%–30%. When Stealth ends, Shouyue gets a 15%–30% Attack Speed bonus that lasts for 3s. Aiming Time: Before: 50s (-2s per skill level) Now: 35s (-1s per skill level) Cast Time: Before: 0.6s Now: 0.3s
Aiming Mechanic Improvement: Before: Aiming takes 2s. Now: Aiming time is determined by Attack Speed. Every 40% increase in Attack Speed reduces aiming time by 0.25s, down to a minimum of 1s. Time to Exit Aiming State Before: 1s Now: 0.6s, and every 1.6% Attack Speed bonus reduces the time needed to put away the weapon by 1%, down to a minimum of 0.3s. New Effects: Every hit landed with a Basic Attack reduces bullet stocking time by 4%. Stocking Time: Before: 16s (-1.3s per skill level) Now: 15s (-0.6s per skill level) Base Damage: Before: 580 (+120 per skill level) (+250% extra Physical Attack) Now: 600 (+120 per skill level) (+250% extra Physical Attack)
Cooldown Mechanic Adjustment: Cooldown time is now the same as Skill 2, with the two skills sharing the same stocked bullets. Basic Attack Range Increase: Before: 25 (+25 per skill level) Now: 30 (+15 per skill level) Dash Distance: Before: 650 Now: 550 Movement Speed Boost: Before: 30% Now: 15% (+7.5% per skill level) Slow: Before: 50% Now: 25% (+12.5% per skill level)
来自 HOK Camp Global(简体中文)的英雄资料 · 获取于 2026年11月1日。插画和视频归 Tencent / TiMi Studio Group 所有。
本地双人选人
下一方已准备好。