Mayene
Jixia Academy Student
- Đấu sĩ
- Sunset
- 163 cm
- Tỷ lệ chọn
- 28,0%
- Tỷ lệ ban
- 16,1%
- Tỷ lệ thắng
- 49,5%
- Số trận
- 2.632
Jixia Academy Student
Increased skill recovery effect
Health Recovery: Before: 200 (+40 per skill level) (+3% extra Health) Now: 200 (+40 per skill level) (+5% extra Health)
Damage Reduction: Before: 20% (+4% per skill level) Now: 25% (+5% per skill level)
Enhanced Synergy Between Different Skill Combos
Added Mechanic: Added: Using different skill combos in succession enhances effects by 25%. Base Recovery: Before: 80–192 (+20% Physical Attack) Now: 110–200 (+2% extra Health), increased recovery speed Strength Recovery Speed Increase: Before: 25% Now: 25%–50%
Cooldown: Before: 9s (-0.4s per skill level) Now: 8.5s (-0.3s per skill level) Crowd Control Effect Adjustment: Before: Not affected by Resistance Now: Affected by Resistance, and targets cannot be pulled farther than 450 units Base Damage: Before: 200 (+40 per skill level) (+80% Physical Attack) Now: 300 (+60 per skill level) (+100% extra Physical Attack)

16 thg 3, 2024Ra mắt trên Global
Using skills consumes Strength, which is recovered over time. When not moving, Strength and Health recover faster.
Nguồn: pvp.qq.com (máy chủ Trung Quốc), trang bị và phép bổ trợ đúng như trong bản Global. Chưa gồm ngọc. Nguồn
Trang bịTrang bị cốt lõi
Kỹ năng
Nguồn: pvp.qq.com (máy chủ Trung Quốc), trang bị và phép bổ trợ đúng như trong bản Global. Chưa gồm ngọc. Nguồn
Trang bịTrang bị cốt lõi
Kỹ năng
736 lượt chọn trong 2.632 trận
3 lượt chọn trong 21 trận
Mẫu nhỏ: 3 trận với tướng này. Hãy đọc các tỷ lệ phần trăm một cách thận trọng.
449 lượt chọn trong 1.486 trận
284 lượt chọn trong 1.125 trận
Xếp theo tỷ lệ thắng đáng tin cậy trên các trận chơi cùng nhau; mỗi tướng cần ít nhất 2 trận.
Increased skill recovery effect
Health Recovery: Before: 200 (+40 per skill level) (+3% extra Health) Now: 200 (+40 per skill level) (+5% extra Health)
Damage Reduction: Before: 20% (+4% per skill level) Now: 25% (+5% per skill level)
Health Recovery: Before: 300 (+60 per skill level) (+4.5% extra Health) Now: 300 (+60 per skill level) (+5% extra Health)
Base Recovery Before: 200 (+40 per skill level) (+3% extra Health) Now: 200 (+40 per skill level) (+5% extra Health) Extra Recovery: Before: 300 (+60 per skill level) (+4.5% extra Health) Now: 300 (+60 per skill level) (+5% extra Health)
Enhanced Synergy Between Different Skill Combos
Added Mechanic: Added: Using different skill combos in succession enhances effects by 25%. Base Recovery: Before: 80–192 (+20% Physical Attack) Now: 110–200 (+2% extra Health), increased recovery speed Strength Recovery Speed Increase: Before: 25% Now: 25%–50%
Cooldown: Before: 9s (-0.4s per skill level) Now: 8.5s (-0.3s per skill level) Crowd Control Effect Adjustment: Before: Not affected by Resistance Now: Affected by Resistance, and targets cannot be pulled farther than 450 units Base Damage: Before: 200 (+40 per skill level) (+80% Physical Attack) Now: 300 (+60 per skill level) (+100% extra Physical Attack)
Cooldown: Before: 9s (-0.4s per skill level) Now: 8.5s (-0.3s per skill level) Health Recovery: Before: 50 (+50 per skill level) (+60% Physical Attack) Now: 200 (+40 per skill level) (+3% extra Health)
Cooldown: Before: 60s (-5s per skill level) Now: 60s (-6s per skill level) Cooldown Mechanic: Before: Enters cooldown immediately after use Now: Enters cooldown after skill duration ends Base Damage: Before: 300 (+200 per skill level) (+80% Physical Attack) Now: 360 (+180 per skill level) (+100% extra Physical Attack) Movement Speed Boost: Before: 20% Now: 15% (+7.5% per skill level)
Base Damage: Before: 250 (+50 per skill level) (+115% Physical Attack) Now: 400 (+80 per skill level) (+125% extra Physical Attack) Extra Damage: Before: 8% (+1% per skill level) of target's max Health Now: 10% (+2% per skill level) of target's current Health Damage Reduction: Before: 20% Now: 20% (+4% per skill level)
Added Mechanic: Added: When used in succession with a different skill combo, deals 1 extra instance of damage. Base Damage: Before: 150 (+20 per skill level) (+50% Physical Attack) Now: 200 (+40 per skill level) (+70% extra Physical Attack) Final Knee Strike Damage: Before: 8% (+1% per skill level) of target's max Health Now: 200 (+40 per skill level) (+70% extra Physical Attack)
New Effect: Added: Grants an extra 100% Health and Strength recovery upon defeating a hero. Base Damage: Before: 250 (+50 per skill level) (+100% Physical Attack) Now: 350 (+70 per skill level) (+110% extra Physical Attack) Extra Damage: Before: 18% lost Health Now: 15% lost Health Health Recovery Upon Defeating Target: Before: 100 (+60 per skill level) (+60% Physical Attack) Now: 300 (+60 per skill level) (+4.5% extra Health)
New Effect: Added: Grants an extra 100% Health and Strength recovery upon defeating a hero. Playability Improvement: Optimized: Can now be followed up with other skills more quickly Base Damage: Before: 250 (+120 per skill level) (+200% Physical Attack) Now: 500 (+100 per skill level) (+150% extra Physical Attack) Damage Reduction: Before: 35% (+7% per skill level) Now: 25% (+5% per skill level) Health Recovery: Before: 15% lost Health Now: 300 (+60 per skill level) (+4.5% extra Health)
Hồ sơ tướng từ HOK Camp Global (Tiếng Việt) · lấy ngày 1 thg 11, 2026. Hình minh họa và video thuộc về Tencent / TiMi Studio Group.
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