Mayene
Jixia Academy Student
- Combattente
- Sunset
- 163 cm
- Tasso di pick
- 28,0%
- Percentuale di ban
- 16,1%
- Percentuale di vittoria
- 49,5%
- Partite
- 2632
Jixia Academy Student
Increased skill recovery effect
Health Recovery: Before: 200 (+40 per skill level) (+3% extra Health) Now: 200 (+40 per skill level) (+5% extra Health)
Damage Reduction: Before: 20% (+4% per skill level) Now: 25% (+5% per skill level)
Enhanced Synergy Between Different Skill Combos
Added Mechanic: Added: Using different skill combos in succession enhances effects by 25%. Base Recovery: Before: 80–192 (+20% Physical Attack) Now: 110–200 (+2% extra Health), increased recovery speed Strength Recovery Speed Increase: Before: 25% Now: 25%–50%
Cooldown: Before: 9s (-0.4s per skill level) Now: 8.5s (-0.3s per skill level) Crowd Control Effect Adjustment: Before: Not affected by Resistance Now: Affected by Resistance, and targets cannot be pulled farther than 450 units Base Damage: Before: 200 (+40 per skill level) (+80% Physical Attack) Now: 300 (+60 per skill level) (+100% extra Physical Attack)

16 mar 2024Uscito su Global
Using skills consumes Strength, which is recovered over time. When not moving, Strength and Health recover faster.
Fonte: pvp.qq.com (server cinese), con gli oggetti e gli incantesimi dell'evocatore così come esistono nel gioco Global. Arcani non inclusi. Fonte
OggettiOggetti core
Abilità
Fonte: pvp.qq.com (server cinese), con gli oggetti e gli incantesimi dell'evocatore così come esistono nel gioco Global. Arcani non inclusi. Fonte
OggettiOggetti core
Abilità
736 pick su 2632 partite
3 pick su 21 partite
Campione ridotto: 3 partite con questo eroe. Leggi le percentuali con cautela.
449 pick su 1486 partite
284 pick su 1125 partite
Ordinati per percentuale di vittoria affidabile nelle partite giocate insieme; un eroe ne richiede almeno 2.
Increased skill recovery effect
Health Recovery: Before: 200 (+40 per skill level) (+3% extra Health) Now: 200 (+40 per skill level) (+5% extra Health)
Damage Reduction: Before: 20% (+4% per skill level) Now: 25% (+5% per skill level)
Health Recovery: Before: 300 (+60 per skill level) (+4.5% extra Health) Now: 300 (+60 per skill level) (+5% extra Health)
Base Recovery Before: 200 (+40 per skill level) (+3% extra Health) Now: 200 (+40 per skill level) (+5% extra Health) Extra Recovery: Before: 300 (+60 per skill level) (+4.5% extra Health) Now: 300 (+60 per skill level) (+5% extra Health)
Enhanced Synergy Between Different Skill Combos
Added Mechanic: Added: Using different skill combos in succession enhances effects by 25%. Base Recovery: Before: 80–192 (+20% Physical Attack) Now: 110–200 (+2% extra Health), increased recovery speed Strength Recovery Speed Increase: Before: 25% Now: 25%–50%
Cooldown: Before: 9s (-0.4s per skill level) Now: 8.5s (-0.3s per skill level) Crowd Control Effect Adjustment: Before: Not affected by Resistance Now: Affected by Resistance, and targets cannot be pulled farther than 450 units Base Damage: Before: 200 (+40 per skill level) (+80% Physical Attack) Now: 300 (+60 per skill level) (+100% extra Physical Attack)
Cooldown: Before: 9s (-0.4s per skill level) Now: 8.5s (-0.3s per skill level) Health Recovery: Before: 50 (+50 per skill level) (+60% Physical Attack) Now: 200 (+40 per skill level) (+3% extra Health)
Cooldown: Before: 60s (-5s per skill level) Now: 60s (-6s per skill level) Cooldown Mechanic: Before: Enters cooldown immediately after use Now: Enters cooldown after skill duration ends Base Damage: Before: 300 (+200 per skill level) (+80% Physical Attack) Now: 360 (+180 per skill level) (+100% extra Physical Attack) Movement Speed Boost: Before: 20% Now: 15% (+7.5% per skill level)
Base Damage: Before: 250 (+50 per skill level) (+115% Physical Attack) Now: 400 (+80 per skill level) (+125% extra Physical Attack) Extra Damage: Before: 8% (+1% per skill level) of target's max Health Now: 10% (+2% per skill level) of target's current Health Damage Reduction: Before: 20% Now: 20% (+4% per skill level)
Added Mechanic: Added: When used in succession with a different skill combo, deals 1 extra instance of damage. Base Damage: Before: 150 (+20 per skill level) (+50% Physical Attack) Now: 200 (+40 per skill level) (+70% extra Physical Attack) Final Knee Strike Damage: Before: 8% (+1% per skill level) of target's max Health Now: 200 (+40 per skill level) (+70% extra Physical Attack)
New Effect: Added: Grants an extra 100% Health and Strength recovery upon defeating a hero. Base Damage: Before: 250 (+50 per skill level) (+100% Physical Attack) Now: 350 (+70 per skill level) (+110% extra Physical Attack) Extra Damage: Before: 18% lost Health Now: 15% lost Health Health Recovery Upon Defeating Target: Before: 100 (+60 per skill level) (+60% Physical Attack) Now: 300 (+60 per skill level) (+4.5% extra Health)
New Effect: Added: Grants an extra 100% Health and Strength recovery upon defeating a hero. Playability Improvement: Optimized: Can now be followed up with other skills more quickly Base Damage: Before: 250 (+120 per skill level) (+200% Physical Attack) Now: 500 (+100 per skill level) (+150% extra Physical Attack) Damage Reduction: Before: 35% (+7% per skill level) Now: 25% (+5% per skill level) Health Recovery: Before: 15% lost Health Now: 300 (+60 per skill level) (+4.5% extra Health)
Scheda eroe da HOK Camp Global (Italiano) · recuperata il 1 nov 2026. Illustrazioni e video appartengono a Tencent / TiMi Studio Group.
Draft locale a due giocatori
Il lato successivo è pronto.