Zilong
Shu General
- Combattente
- Assassino
- Yi
- 186 cm
- Tasso di pick
- 2,2%
- Percentuale di ban
- 0,9%
- Percentuale di vittoria
- 33,3%
- Partite
- 2632
Shu General
Stats Adjusted
Base Damage: Before: 200 (+40 per skill level) (+65% extra Physical Attack) Now: 180 (+36 per skill level) (+65% extra Physical Attack)
Base Damage: Before: 200 (+40 per skill level) (+65% extra Physical Attack) Now: 180 (+36 per skill level) (+65% extra Physical Attack)
Upgraded Skill Effects
Cooldown: Before: 7s (-0.3s per skill level) Now: 8s (-0.3s per skill level) Effect Adjustments: Movement increases by 0–100, scaling with skill level instead of tiers. When switching tiers, gain 1 extra use of Skill 1.
New Effect: Damage and recovery diminish by 8%–4% per hit of the spear. Effect Adjustments: Removed the increased number of thrusts when changing tiers. Removed induction mark tier. Base number of spear thrusts: Before: 4 Now: 5 Base Damage: Before: 185 (+37 per skill level) (+65% extra Physical Attack) Now: 200 (+40 per skill level) (+65% extra Physical Attack) Base Recovery: Before: 60 (+12 per skill level) (+2.5% extra Health) Now: 65 (+13 per skill level) (+2.5% extra Health)

18 ago 2015Uscito su Global
As his Health declines, he gains more damage reduction and his basic skills are enhanced.
57 pick su 2632 partite
Mai scelto in questo periodo.
0 pick su 21 partite
Campione ridotto: 0 partite con questo eroe. Leggi le percentuali con cautela.
14 pick su 1486 partite
43 pick su 1125 partite
Questo eroe non è stato giocato in questo periodo.
Ordinati per percentuale di vittoria affidabile nelle partite giocate insieme; un eroe ne richiede almeno 2.
Stats Adjusted
Base Damage: Before: 200 (+40 per skill level) (+65% extra Physical Attack) Now: 180 (+36 per skill level) (+65% extra Physical Attack)
Base Damage: Before: 200 (+40 per skill level) (+65% extra Physical Attack) Now: 180 (+36 per skill level) (+65% extra Physical Attack)
Upgraded Skill Effects
Cooldown: Before: 7s (-0.3s per skill level) Now: 8s (-0.3s per skill level) Effect Adjustments: Movement increases by 0–100, scaling with skill level instead of tiers. When switching tiers, gain 1 extra use of Skill 1.
New Effect: Damage and recovery diminish by 8%–4% per hit of the spear. Effect Adjustments: Removed the increased number of thrusts when changing tiers. Removed induction mark tier. Base number of spear thrusts: Before: 4 Now: 5 Base Damage: Before: 185 (+37 per skill level) (+65% extra Physical Attack) Now: 200 (+40 per skill level) (+65% extra Physical Attack) Base Recovery: Before: 60 (+12 per skill level) (+2.5% extra Health) Now: 65 (+13 per skill level) (+2.5% extra Health)
New Effect: Inflicts an induction mark within 5s of hitting an enemy. This skill does an additional 30–60 (+10% extra Physical Attack) magical damage to enemies with induction marks.
Adjusted skill effect
Health Ranges: Hidden Dragon: Before: 66%–100% Now: 70–100% Dragon Portent: Before: 33%–66% Now: 40–70% Dragon in Flight: Before: 0%–33% Now: 0–40%
Increased Skill 2 damage.
Base Damage: Before: 190 (+38 per skill level) (+40% extra Physical Attack) Now: 185 (+37 per skill level) (+55% extra Physical Attack)
The cooldown is returned if no heroes are hit by his Ultimate.
Health Recovery from Dragon Spear: Before: 60 (+12 per skill level) (+2% extra Health) Now: 60 (+12 per skill level) (+2.5% extra Health)
Cooldown: Before: 18s (-3s per skill level) Now: 18s (-1.5s per skill level) New Effect: When heroes are missed, half of the cooldown time is returned. The cooldown time will also subtract the time spent in the air.
Scheda eroe da HOK Camp Global (Italiano) · recuperata il 1 nov 2026. Illustrazioni e video appartengono a Tencent / TiMi Studio Group.
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